using UnityEngine;
using System.Collections;

public static class InputConstants
{
    public const int LEFT_CLICK = 0;
    public const int RIGHT_CLICK = 1;
    public const KeyCode KEY_LEFT = KeyCode.A;
    public const KeyCode KEY_RIGHT = KeyCode.D;
    public const KeyCode KEY_FORWARD = KeyCode.W;
    public const KeyCode KEY_UP = KeyCode.W;
    public const KeyCode KEY_BACKWARD = KeyCode.S;
    public const KeyCode KEY_DOWN = KeyCode.S;
    public const KeyCode KEY_RUN = KeyCode.LeftShift;
    public const KeyCode KEY_RUN_2 = KeyCode.RightShift;
    public const KeyCode KEY_ACTIVATE = KeyCode.E;
}
